5e Artisanal DatabaseBlack Flag (Tales of the Valiant) → Backgrounds and Talents

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Backgrounds and Talents

Backgrounds

Criminal

Skill Proficiencies: Choose two from Stealth, Investigation, Insight, or Deception.

Additional Proficiencies: You know Thieves' Cant. If you already know this language, you learn a different language of your choice. Gain proficiency with a tool and a vehicle.

Equipment: Five pieces of chalk, a grappling hook, a set of dark common clothes or a costume, and a pouch containing 10 gp.

Talent

You have eked out a living on the fringes of lawful society. Choose a talent from this list to represent your experience: Covert, Scrutinous, or Touch of Luck.

Scholar

Skill Proficiencies: Choose two from Arcana, History, Nature, or Religion.

Additional Proficiencies: Learn two additional languages of your choice or gain proficiency with a tool or vehicle relevant to your field of study.

Equipment: A bottle of ink, a quill, a small knife, a reference book on a highly specific subject, a set of common clothes, and a pouch containing 10 gp.

Talent

You have spent time researching particular academic subjects at an institute of learning or under a knowledgeable teacher. Choose a talent from this list to represent your experience: Polyglot, Ritualist, or School Specialization.

Soldier

Skill Proficiencies: Choose two from Animal Handling, Athletics, Medicine, or Survival.

Additional Proficiencies: Gain proficiency with a tool and a vehicle of your choice.

Equipment: A symbol of rank (like a letter, badge, or identification tags), a mess kit, a pack of playing cards or a set of dice, a set of common clothes, and a pouch containing 10 gp.

Talent

You have received special training or honed natural capabilities that kept you safe during your service. Choose a talent from this list to represent your experience: Combat Casting, Combat Conditioning, or Field Medic.

Talents

Magic Talents

Arcanist

Prerequisite: Spellcasting Class Feature

Your focus on magical studies yielded incredible results, granting these benefits:

Combat Casting

Experience on the battlefield has given you superior focus to cast your spells. You gain these benefits:

Elemental Savant

Prerequisite: Ability to Cast at Least One Spell that Deals Damage

Choose one of the following elemental damage types: acid, cold, fire, lightning, or thunder. When you cast a spell that deals damage, you can convert the damage type of that spell to your chosen elemental damage type. You must decide to convert the damage type when you declare you are casting the spell.

In addition, when you roll damage for a spell that naturally uses your chosen elemental damage type-not a spell you convert to your chosen type-you can reroll any damage dice results of 1. You must keep the new result.

You can select this talent multiple times, selecting a different damage type each time.

Mental Fortitude

Through rigid mental exercise, you have fortified yourself against mind-altering effects. You gain these benefits:

Psycanist

Prerequisite: INT 13 or Higher

Through magic, you learned to influence and manipulate the world around you with your mind. You gain one of the following benefits:

You can select this talent multiple times, choosing a different benefit each time.

Ritualist

Prerequisite: Spellcasting Class Feature

Your study of magic has unlocked the mysteries of ritual spells. When you gain this talent, you also gain a ritual book, which contains the rituals you know. To cast a ritual spell, you must have your ritual book in hand.

Choose a spell source: Arcane, Divine, Primordial, or Wyrd. You must choose your rituals from that source's spell list. Regardless of which source you choose, you use your normal spellcasting ability for these spells.

When you gain your ritual book, add one ritual of each spell circle you have already unlocked via your spellcasting class. For example, a cleric who selects this talent at 4th level has spell slots for 1st and 2nd circles, so they would add one 1st-circle ritual and one 2nd-circle ritual to their book.

Each time you gain access to a new circle of spell slots by gaining a level in your spellcasting class, add one new ritual spell to your book. This new ritual must be from the same source of magic you originally chose, and it must be of a circle for which you have spell slots. For example, when a cleric reaches 5th level, they gain access to 3rd-circle spells, so the cleric would select one ritual spell of 3rd circle or lower to add to their ritual book.

You can select this talent multiple times, choosing a different source of magic each time.

School Specialization

Choose one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. You gain these benefits:

You can select this talent multiple times, selecting a different school of magic each time.

Spell Duelist

Prerequisite: Ability to Cast One or More Cantrips

When a creature you can see damages you with a spell, you can use your reaction to cast a cantrip targeting that creature. In addition, when you cast a spell that requires an attack roll, you gain these benefits:

Martial Talents

Athletic

You focused on honing your athletic capabilities. You gain these benefits:

Armor Expert

Prerequisite: STR 13 or Higher

Your experience with armor allows you to weather mighty onslaughts. While you are wearing medium or heavy armor with which you are proficient, you gain these benefits:

Armor Training

Prerequisite: Proficiency with Light or Medium Armor

You've trained to improve your use of armor. You gain these benefits:

Combat Conditioning

You've endured extensive training to withstand the rigors of combat. You gain these benefits:

Furious Charge

You've learned to press every advantage and hammer into enemies. Each time you move 20 feet in a straight line toward a creature and hit it with a melee weapon attack or an unarmed strike before the start of your next turn, the attack gains your choice of two of the following benefits:

To gain any of these benefits, you must be wielding a melee weapon with which you are proficient that doesn't have the Light property.

Hand To Hand

You mastered techniques that allow you to efficiently fight barehanded. You gain these benefits:

Heavy Weapon Mastery

Prerequisite: Character 4th Level or Higher

You have great skill with two-handed weapons. While wielding a melee weapon with the Heavy property in two hands, you gain these benefits:

In addition, your attacks become overpowering. As a bonus action on each of your turns, you can give yourself one of the following benefits:

Opportunist

You find openings in your targets' defenses.

You gain these benefits:

Physical Fortitude

You've fortified yourself against physically debilitating effects. You gain these benefits:

Shield Mastery

Prerequisite: Character 4th Level or Higher

You can wield a shield as an extension of your own body.

While wielding a shield, you gain these benefits:

Vanguard

You trained in capitalizing on every opening and stopping enemies in their tracks. You gain these benefits:

Weapon Discipline

Prerequisite: Proficiency with at Least One Martial Weapon

You seek perfection with a single weapon. Choose a simple or martial weapon (such as spear, heavy crossbow, or greataxe) you are proficient with. While wielding that weapon, you gain these benefits:

You can select this talent multiple times, selecting a different weapon each time.

Technical Talents

Aware

You have exceptional situational awareness. When you select this talent, you gain these benefits:

Covert

Prerequisite: Proficiency with the Stealth Skill, DEX 13 or Higher

You trained in the art of espionage. You gain these benefits:

Dungeoneer

You've studied-or at least survived-your share of hazards and learned a thing or two about sniffing out secrets. You gain these benefits:

Far Traveler

You have traveled the world and been to many fantastical places. You gain these benefits:

When you have two or more levels of exhaustion, you suffer the effects of exhaustion normally.

Field Medic

You trained to provide emergency medical assistance. When you select this talent, you gain these benefits:

Polyglot

You have studied language extensively. You can communicate in multiple languages and puzzle out critical information from languages you don't know. When you select this talent, you gain these benefits:

Quick

You are uncommonly agile. While not wearing medium or heavy armor, you gain these benefits:

Scrutinous

You have a keen eye for detail. You gain these benefits:

Trade Skills

You honed your skills to work in a particular profession. When you select this talent, decide what that profession is and gain these benefits:

You can select this talent multiple times, but you must choose a different profession each time.

Touch Of Luck

Fortune's favor always makes its way back to you. You gain these benefits: